Skip to main content
Knossos: A robot put to the test

María Elena Lozano Cervilla

Víctor Trejo Moreno

Iván Menacho Gallardo

TFEOfficial Master in Videogame Design
Knossos

Knossos is an adventure game with an emphasis on storytelling and touches of puzzles. In Knossos you control TS-41, a robot who wakes up in a container, with no memory of how or why she got there. After unsuccessfully trying to access the internet, she decides to enter the lab and discover for herself how she ended up there.

During the course of the game, TS-41 must use her logic to solve puzzles, interacting with her environment, obtaining objects, combining them together, and using them to advance through the rooms of that apparently abandoned laboratory.

Luckily TS-41 will not be alone in this seemingly post-apocalyptic world. Jerby, a robot helper, will assist her in solving the puzzles and is the key to get out of the various rooms where she is locked.

What are the circumstances that led the laboratory to be semi-abandoned? Will TS-41 be able to discover her past and how she ended up in that container?

Art Bible of a Post-apocalyptic Future

Characters, scenery and interface are all composed of the same color palette. We have chosen these colors to represent a perfect future world, with colors that represent the cleanliness and harmony of the environment. Applying blue and gray tones of our color palette, not only to implement the futuristic theme, but also to give a sense of spaciousness and cleanliness. We want to connect with the user and what better way than applying this technique to the 3D environment to recreate realism.

We have an isometric view during gameplay, as this way we will better appreciate the details of the rooms. As for the movement of the camera, it is a travelling, because the camera follows the character at all times when he moves, thus moving the scenario itself at a slower speed, to give a sense of movement.

Image gallery

2
3
4
5
6
7
8
9
Knossos